News Archives - November 2007

M2TWH Forum Party XI - 2nd December 2007
Posted by Gaius Colinius on November 29, AD 2007 @ 12:45 PM
It's time for another forum party this weekend and it's the turn of M2TW. So don those gauntlets and sharpen your swords because you've got your fellow TWH'ers to battles. Visit the forum party thread to check out times, to see who else is going and ask any questions.
New Empire: Total War Q&A
Posted by Mechstra on November 28, AD 2007 @ 8:43 AM
Creative Assembly have released a second Q&A, giving some more details on such things as factions, technological advancement, rebellions, and how overseas colonisation will be handled.

Read the Q&A and discuss it on our forums.

The original post at Total War Blog can be found here. Many thanks to TinyPiesRUs for spotting it.
New M2TWH Toon
Posted by Gaius Colinius on November 26, AD 2007 @ 7:01 PM
We have only one new toon this week but it's quite a good one. You can view all the submitted toons here. This week's toon is from Wolfpsyco :

If you have any good toons that you want to send in then email me with your efforts. In the meantime, come join our community on the forums to discuss your favourites.
Congratulations Andrew Dunn and SubRosa
Posted by yakcamkir on November 25, AD 2007 @ 5:24 PM

Congratulations to our two newest Cherubrim: Andrew Dunn will be filling the position of Empire: Total War News Contributor and SubRosa will be filing the position of Rome: Total War Content Contributor.

Please give them a warm hearty welcome here.

On Assassins
Posted by yakcamkir on November 25, AD 2007 @ 2:57 PM

This is the title of the latest strategy article submitted by EnemyofJupitor, continuing his excellent series on agents and their uses.

The assassin is usually used prior to an invasion, taking out military leaders, diplomats and buildings in order to put the target nation at an immediate disadvantage. Even in peacetime, merchants can be made to disappear, priests of a different nation found dead in their churches, and a seat on the College of Cardinals can become available. The effects of actions such as these can have benefits to you - the enemy economy looses an outlet for florins, inquisitors can appear to find out why your rival is slacking in religious duties (Keep in mind you're going to be taking over that settlement later), and the last gives your priests the chance to shine.

Check out this excellent article here.

Kingdoms Update
Posted by yakcamkir on November 23, AD 2007 @ 8:35 AM

Creative Assembly staff member senseitw has posted an official announcement that CA are working on a Kingdoms update.

Some of you questioned why we couldn't simply release a quick fix for these issues. In actual fact it isn't the fixes themselves that take the time to produce. Most of the time goes into checking that the changes don't have knock-on effects and that the balance of the game both on the campaign map and with individual units remains as it should.

It's a bit early to talk about release dates and actual fixes, though we will get some information for you as soon as we can. CA Oz has opened up a good sized window running into early next year to produce this update for you, after that they will resume their commitment to their next project until its completion. We will of course keep you informed on progress of the update as we near release.

I would like to personally thank everyone who has posted on our forums, sent me PMs and instant messaged me over the weekends throughout this process. Your feedback is invaluable and always most welcome.

I don't know about you guys, but I'm looking forward to it! :-)

Silmarillion: Total War (For M:TW)
Posted by Gaius Colinius on November 23, AD 2007 @ 6:17 AM
apocalypsis of the Fourth Age modding team has dropped in to let us know about a mod for the original Medieval: Total War game. The STW team are currently recruiting. Check out the thread in the modding forum to find out more but first, some screenshots.

The House of Beor attack:

North-west of Map:

Necrast area:

Remember the days of taking those castles wall by wall?
New Kingdoms Faction Overview: Kingdom of Jerusalem
Posted by Gaius Colinius on November 19, AD 2007 @ 7:07 PM
There's another Kingdoms faction overview ready for your perusal here. It's an exciting campaign and if you liked the film Kingdom of Heaven, you'll love the feel & atmosphere of this faction. They have awesome cavalry and their infantry isn't far behind.

You can also have a look at the other faction overviews available here.

Do pop into the forums to let us know what faction you would like covered next.
M2TWH Forum Party X Report
Posted by Gaius Colinius on November 18, AD 2007 @ 5:31 PM
The battles are done & dusted so here's a little report on how the 10th M2TWH forum party went. We started off with a 2v2 battle. Christians against Muslims. Ben & I were England & Spain. Friesian & Wolfpsyco were Egypt & the Turks.
Pic 1

Initially, Ben & myself took the hillock on the Tannenburg map but Friesian & Wolfpsycho set up camp in the forest in the distance. I attacked Wolfpsyco on our right and Ben took on Friesian on our left.
Pic 2

I'm moving into position here. Ben delayed his advance to see if we could tempt them out of the woods.
Pic 3

I was able to reduce Wolfpsyco and Ben mostly routed Friesian's forces but the cost was very high.
Pic 4

Friesian & myself had a 1v1 after. He set up on a hill and I attacked. Splitting my cavalry proved to be a very foolish move.
Pic 5

Proof that Friesian hasn't lost his touch!
Pic 6

We all had a good time and the next party will be for RTW.

Only two battles in total but we have learned the hard way not to use Tannenburg unless you like not having a clue where your units are or what they are doing.
It was a very intense battle and it was a shame that m2tw crashed on me which crashed the battle before we could finish it.

Battle 2 was a 1v1 on the Spanish plains map. Friesian had a nice big hill which he used to good advantage. I had 6 cavalry to his 3 and split them with the hope of occupying his cavalry on one flank and flanking his infantry on the other flank.
My infantry routed and I couldn't get my cavalry out of harm's way before they got attacked by spearmen!

Good games all and well played. It'll be RTW's turn for a party next.
M2TWH Toons Gallery Updated
Posted by Gaius Colinius on November 15, AD 2007 @ 4:35 PM
It was well past time to kick-start the toons gallery. The call went out and our forumers didn't disappoint. Have a look at the toons that have been submitted by our forumers here. My favourite is this one from Lusken:

The full selection of photos submitted is:
Pipe down Perkins - EnemyofJupitor
Pizza delivery - Lusken
One and all - EnemyofJupitor
Stake vaulting - Ibuprofen
Medieval monty python. So good they banned it in Denmark - EnemyofJupitor
The Italian Job circa 100 BC - Lusken
Venetian Charge - EnemyofJupitor
Hows that bridge going? - rcg92
Rome: Total War re-enactment society - EnemyofJupitor
Firing squad - EnemyofJupitor
Pope Leo? - EnemyofJupitor

If you have any good toons that you want to send in then email me with your efforts. In the meantime, come join our community on the forums to discuss your favourites.
Empire: Total War In The News
Posted by Gaius Colinius on November 15, AD 2007 @ 12:14 PM
Total PC Gaming magazine feature an exclusive Empire: Total War preview this month. Within their Empire-covered pages is an interview with lead designer James Russell and some great screenshots. As it is an exclusive preview, you'll have to get your hands on a copy of the magazine. did release the following update though:
We have one amendment to their printed release date for Empire: Total War. The game is not scheduled for release in March 2008 and isn't currently 75% complete, as their Complete-o-meter indicates. Stay tuned to for the official release date at a later time!

A March 2008 release would have been just heavenly but sadly we'll have to wait a little longer than that. Drop into our Empire: Total War Forum to give your say on the latest news and when you think it will be released.
M2TWH Forum Party X Sunday 18th November
Posted by Gaius Colinius on November 13, AD 2007 @ 7:40 AM
Scipii wants to have a forum party this weekend and who are we to say no! Visit the forum party thread to check out times, to see who else is going and ask any questions. I know I'll be there to defend my proud 3-50 record!
Strategy Section Maintenance
Posted by yakcamkir on November 12, AD 2007 @ 2:32 PM

I'm doing a little general maintenance on the Strategy section, so if you notice the odd discontinuity, then don't worry. If it causes you any problems, then please post them here.

Thanks for your patience.

New Kingdoms Faction Overview: The Apaches
Posted by Gaius Colinius on November 8, AD 2007 @ 6:56 AM
It's time for some hollering and whooping. The Apache Braves are at the gates and they appear to have picked up some Old World technology on their travels.

For a full overview of this unique faction, read here. There are a number of big differences to the standard campaign, especially on recruiting of higher level units and we have all the details here.
Creative Assembly interview with Pro-G
Posted by EnemyofJupitor on November 1, AD 2007 @ 12:05 PM
There's a very interesting interview with Creative Assembly's Studio Director Mike Simpson and Lead Designer James Russell about Empire: Total War on Pro-G. It gives more information on what we can expect in the released game and how the developers are progressing with it.

A few snippets:
There is also a greater emphasis on range weapons and cover, so for the first time we have battlefield buildings that you can send units into, who will take up positions at windows and fire from and to other destructible buildings.
We're maybe 50% of the way through, so over the next year we'll be gradually showing you more and more as we get through it.