News Archives - August 2007
- Have you Modded Medieval 2?
- Posted by yakcamkir on August 31, AD 2007 @ 4:22 PM
Wikiman from Creative Assembly has posted on the forums with some advice for anyone who is having trouble installing Kingdoms.
If you have modded any part of Medieval II you will have to do a full reinstall of Med 2 before installing Kingdoms. This includes manually altering any files within the Med 2 folder.Kingdoms will install on top of any revision of the game (1.0, 1.1, 1.2, 1.3). In order to run Kingdoms your Med 2 will be upgraded to 1.3.Hope this helps.-wikiman
For those of us that have made small changes to our games, we'll have to do a full re-install in order to get playing rapidly, rather than topping up the swear box when you get an error. :-P
- Empire: Total War Update
- Posted by Gaius Colinius on August 30, AD 2007 @ 7:09 AM
- There's been a lot of discussion in the new ETW forum and lots of news in the Empire: Total War Discussion thread.
First up are previews from IGN and Gamespot. There's also a preview of the prototype naval battle interface to look at and drool.
Also Andrew Dunn has posted a load of details on what we can expect in the new game:
- The campaign map will be larger. It includes Europe, North and South America, North Africa, Central Asia, India, and Indonesia.
- You will be able to build colonies. It will make a difference, whether you settle in the wilderness of the Americas, or whether you can use preexisting infrastructure in India.
- All infrastructure built within a province, will be represented on the Strategic Map. You can upgrade buildings, by clicking on them on the Strageic Map. There will still be a capital though.
- Enemy armies can plunder or conquer buildings within provinces.
- Revolutions can happen, leading to the separation of countries.
- You can change the form of government between: absolute monarchy, constituional monarchy, and Republic. This will directly influence how you can deal with revolts and how fast you develop new technologies. Other factions will treat you according to your form of government.
- Taxes can be set seperately for Nobles, Burghers, and Peasants.
- Generals can now directly recruit units. They will join them after a few turns, instead of being recruited in settlements.
- Historical generals can appear.
- Infantry can occupy buldings. They will automatically take up defensive positions and fire out of windows/doors.
- Wind will play an important role in the battles. You can set the sails of your ship according to your desired speed. You can choose between three types of ammunition, geared towards damaging hull, sails, or crew respectively (probably round shot, chain shot, and canister shot).
- Kingdoms Screenshot Posting Race Won By.......
- Posted by Gaius Colinius on August 30, AD 2007 @ 6:07 AM
- Well done to blaster fodder who won the Kingdoms Screenshot Posting Race with this. great screenshot of Native Americans using some distinctly "old world" technology. It's a fairly barren looking landscape too isn't it. He also posted an amazing shot of about 20 troops getting torched by flaming ammo of some sort.
If you have Kingdoms screenshots of your own that you want to share, then please post them in this. thread.
- New Faction Overview: Denmark
- Posted by Gaius Colinius on August 29, AD 2007 @ 7:46 PM
- There's a brand new faction overview up and this time it's the "Viking" faction of M2TW, the Danes. They are an interesting faction with strong melee units and a good starting location if you're prepared to be imaginative. You can read the overview here. Read all the other faction overviews here
- Total War Games Available On Steam
- Posted by Gaius Colinius on August 29, AD 2007 @ 9:34 AM
Hairy Scary Mandropped in to let us know that Steam now have Total War games in their online store. Read the press news here.
They will have M2TW: Kingdoms as well as RTW Gold (RTW & BI) & RTW Complete (RTW & Alexander) available in their store. This is especially good news for euro-zone buyers with the current exchange rate as there are now some very good bargains available on Steam.
The downside is that these are only available in North & South America
- M2TW: Kingdoms Post-A-Screenshot Race & New Kingdoms Review Thread
- Posted by Gaius Colinius on August 29, AD 2007 @ 9:26 AM
- Kingdoms is on the way and we have a little competition for you. Post the first in-game screenshot of Kingdoms and you'll get both yourself and your screenshot in the news. Post your screenshot here
We also have a thread for folks to submit reviews of the latest & very eagerly awaited expansion. The high-quality ones will get featured here on the front page and in the news.
- Empire: TW Screenshots
- Posted by Gaius Colinius on August 28, AD 2007 @ 1:44 PM
- Three new Empire: Total War screenshots have been added to the Empire: TW Gallery.
Don't they look stunning? Start saving up for a new graphics card right away!
- HeavenGames announces StarCraft 2 Heaven!
- Posted by Crazed Ewok on August 26, AD 2007 @ 8:39 PM
- HeavenGames (heavengames.com), the popular network of gaming fansites, has opened its latest chapter with which to bring the real-time strategy world yet another hallmark in game information and community: StarCraft 2 Heaven. Covering the highly anticipated game, StarCraft 2 Heaven promises to offer up-to-date content, the latest news, and an integrated and active community.
StarCraft 2 Heaven (starcraft2.heavengames.com) launched on August 25th, 2007 and already provides a wealth of coverage, including a preview from BlizzCon, a gallery of artwork and screenshots, news, game information, and discussion forums. Few other sites provide such various and complete content as StarCraft 2 Heaven!
- Empire: Total War Gallery
- Posted by yakcamkir on August 22, AD 2007 @ 5:57 PM
I've put the first three screenshots in the new Empire: Total War gallery.
Check it out here. :-)
- Empire: Total War Announced
- Posted by Gaius Colinius on August 22, AD 2007 @ 6:46 AM
- We all know that TW like to work in a two-game cycle and have one revolutionary game followed by another evolutionary game before starting out again with another revolutionary game. Now we have confirmation that this cycle is going to continue.
It's official. The next game in the TW series will be Empire: Total War.
Here's what we know so far:
-It will be set in the 18th century.
-It will feature the American war of independence.
-It will feature the industrial revolution.
-3D naval combat. Yes you read it right!
-Buildings will now be outside cities to encourage players not to button up inside cities, i.e. say goodbye to endless sieges.
-Completely enhanced combat system to take account of the changed nature of warfare.
-Release date: 2008
Previews & other info can be found by clicking on the magical link.
You can discuss it to your heart's content here. Thanks to Andrew Dunn for the news.
- 82 Brilliant M2TW: Kingdoms Screenshots on M2TWH
- Posted by Gaius Colinius on August 20, AD 2007 @ 10:56 AM
- We've opened a brand new gallery just for all the released screenshots of M2TW: Kingdoms. There are no less than 82 screenshots in total and some of them are gobsmackingly gorgeous. This particular one is my favourite. I just had to set it as my desktop background!
- Only 12 days to M2TW: Kingdoms Release Day
- Posted by Gaius Colinius on August 19, AD 2007 @ 3:27 PM
- There are two new articles on Gamespot to drool over.
One is a Q&A with Creative Assembly game designer Penny Sweetser.
The other is a preview of the expansion everybody is waiting for.
Thanks to Alexander332 for the heads up.
- The Final M2TW: Kingdoms 3D Unit Preview At TotalWar.com
- Posted by Gaius Colinius on August 16, AD 2007 @ 11:51 AM
- TotalWar.com have released their final 3D unit preview which you can view here. Last weeks unit was the Turkish Crossbowman unit. Before that it was the rather cool looking Samogitian Axemen. What's with the upturned collar!
We also have a very interesting blog which players need to sit up and pay attention to. The entire balance of the game is going to be changed. 2-handed sword units are about to be turned into very good shock units as they will all get the "armour piercing" trait.
An example of one of the units that has had major changes to its stats are the Zweihanders. In update 1.2 this unit had the following stats:
Charge bonus: 6
Attack attributes: none
Defense Skill: 4
In Kingdoms their stats have been changed to:
Charge bonus: 9
Attack attributes: armour piercing (only counts half target armour when attacking)
Defense Skill: 8
Cavalry units are also going to be smaller and their stats decreased. They will still be very powerful when charging the flanked of engaged infantry and more manoeuvrable but the days of sweeping all before you with frontal charges is over.
Horse archers will have smaller unit sizes but increased missile accuracy.
For 2-handed axe & polearm units, I quote the developers:
2 handed axe / polearm units - these guys have been made tougher in melee, and have had slight tweaks to their attack stats. They can now survive better in melee and deal out lots of damage on the charge. Think of them as infantry versions of heavy cavalry. Vulnerable to missiles and cavalry charges.
Spear & pike units are going to be buffed a bit to be able to resist other infantry types. They will also be far more effective against cavalry from the front.
Missile infantry have been weakened in melee but their missile accuracy is increased which should make them a lot stronger from range and therefore more in need of protection from supporting troops.
In the Teutonic campaign, the Teutonic Knights will have stronger troops but cost & the requirement to convert a region to Catholicism before recruiting them is going to make them harder to get. I think mercs could be important in this campaign.
In the Americas campaign, it looks like the Spanish will have smaller units but they will have 2 and sometimes even 3 HP to compensate.
- New Faction Overview: Hungary
- Posted by Gaius Colinius on August 14, AD 2007 @ 6:17 PM
- It's time for a new faction overview and the Hungarians are the folks under the microscope this time. They are known as a challenging faction to play with limited infantry but reasonable cavalry later in the game. You can read the faction overview here. The list of faction overviews available for all factions is here.
- A Further New Strategy Article
- Posted by yakcamkir on August 11, AD 2007 @ 10:27 AM
This time, it's Alman155 who has written an article on a strategy called The Russian Rampage.
Bring two dvor cavalry to use their arrows on the enemy's archers as they can be a nuisance later on. The other two should be harassing the enemy's cavalry. Don't be afraid if your missile cavalry take some loses or if they engage in hand to hand combat as they are more then capable of handling themselves. With the constant horse archer harassment and cannon fire your enemy begins to get annoyed and therefore becomes reckless. Most likely they will try to send their remaining cavalry at your musketeers underestimating their combat skill and the fact that dismounted dvor can own some infantry. When they send there cavalry they usually go strait on in a desperate attempt to kill your cannons. This is the time when you take your berdiche axmen from the flanks and hit them from the back. Their cavalry is dead.
- Another New Strategy Article
- Posted by yakcamkir on August 3, AD 2007 @ 11:48 AM
I've been busy again, this time explaining Lanchester's Laws of Warfare and how to apply them to Medieval 2: Total War to maximise your kills to losses ratio.
It should be noted that combat in M2TW is a mixture of Lanchester's Linear Law and Lanchester's Square Law. Therefore, care should be taken to avoid getting into "linear" battles if possible. A meat grinder on the walls is all well and good, but there isn't the opportunity for fancy tactics to increase your efficiency factor or commit large numbers of units to the battle. It is basically about four of your men against four of the enemy (depending on the width of the wall).
Read the whole article here.
- New Strategy Article
- Posted by yakcamkir on August 2, AD 2007 @ 6:31 PM
I've done one this time. I've re-written my article on "Thinking Strategically on the Campaign Map" for Medieval 2: Total War.
Long-term Objectives are not the be all and end all of your campaign and whether you hit them, fail them, exceed them or go in completely the opposite direction because the Poles had the cheek to attempt to make you a protectorate, it doesn't matter. They are merely a pointer to help you plan your more rigid shorter-term strategy and keep it pointing in the right direction. Shorter-term planning is only a little way forward, whereas the Long-term Objective takes you a noticeable step towards your Campaign Goals. An example of Long-term Objectives is in the initial part of the English campaign, where I aim to take British Isles and have a decent foothold in northern France (normally three or four castles) in the first 20-30 turns (it usually takes 15-20, but I allow 20-30). This gains me a powerful economic centre on the British Isles which is relatively easy to defend with naval superiority in the seas in the surrounding area. I would also have two or three fair-sized armies which have some fairly experienced troops and a leavening of the crack troops that in another 30 turns will make up the bulk of my armies.
You can read it here.
- Official HeavenGames CEO Blog Opens
- Posted by Socvazius on August 2, AD 2007 @ 3:00 PM
- Source: The HG Blog
(I'm pensive about so many things in this photo)
My name is Socvazius; I'm the new CEO of HG, but I've been around for quite a long time. I started visiting HG in late 1997 (at age 11), joined the staff in 2000 (my first article, a masterpiece by any standard), joined the executive board in 2003 (I have nothing to say here but I wanted to add a parenthesis for consistency), and became owner in 2005 (when I turned 18). Over all that time, I have been webmaster of 6 Heavens and have done about every possible job.
Offline, I go by the name Sergio Prado and I study history at Harvard University in Boston, Massachusetts. I am currently working in marketing at Vivendi Universal on Empire Earth III and World in Conflict. I love philosophy, history, physics and politics among other things, and to compensate for my nerdy tendencies I've been known to karate it up as well as do all the other things that college students do. Oh yes.
Anyway, this is my blog! While I will surely use this blog for my own narcissistic ramblings, I intend it to be used mostly to keep everyone up to date on what's going on in HeavenGames, especially the stuff that pertains to my job: management, PR, and all the other fun parts of a gaming website. In fact, I do have some news that you guys might be interested in. For the past couple months the owners have been discussing a major revamp of how HG operates, including its staff management and exactly what services it will provide to the community. We're zeroing in on a finalized plan, so keep your eyes peeled for a freakin huge article that'll be way too long to be worth reading!
Until the next post my friends,
- Ultimate Writer Competiton - Round 3 and 4!
- Posted by yakcamkir on August 2, AD 2007 @ 2:21 PM
Terikel and Legion of Hell have entered Round 3 of the Ultimate Writer Competition. Round 3 is marked by the community, so if you want to vote on your favourite war story, then click here.
Round 4 (History of a Figure or Organisation) is open now. If you are considering entering, then please read the rules here.
- M2TW: Kingdoms confirmed release date!
- Posted by Gaius Colinius on August 2, AD 2007 @ 1:06 PM
- It's official. The eagerly awaited expansion pack to M2TW is coming out at the end of August.
First up there's the review of the game. Kingdoms Scores 90% In PC Gamer! You'll have to buy the September edition of the magazine to read it but apparently it's a four-page review. Not bad going for an expansion. This is quoted directly from www.totalwar.com
We were delighted to learn that Medieval II: Total War Kingdoms has been awarded 90% in PC Gamer's exclusive 4-page review. Awarding the expansion pack with their coveted "Must-Buy" accolade, they commented:
"This feels like four expansion packs rather than one muscular bundle." They also advised that "Only the weak will not be buying this expansion pack, and the weak deserve to be trampled."
Elsewhere in this must-own magazine, Medieval II: Total War took the prestigious 5th position in The Top 100!
Look out for the September 2007 edition of PC Gamer as it marches into stores near you.
There are also two new 3D unit previews at www.totalwar.com. First up is the awesome looking Ritterbruder unit which is a mounted Teutonic knight. It looks amazing. Here is what they had to say about it:
Rarely does one so holy appear so terrifying on the field of battle, yet these elite knights, some with horned helmets, cast an almost demonic visage. From a combatant's perspective there is no holiness about them, as any who move close enough to admire their exquisite weaponry and armour, feel an unnatural dread rising inside them.
You can also see the Saethwyr, which are early longbowmen. This is what CA have to say about them:
Saethwyr are the finest longbowmen the army of Wales has to offer. As the inventors of the longbow, the Welsh are among it's most skilful proponents. Though weak in close combat, they're deadly at range. Able to plant sharpened stakes in front of their position to keep enemies at bay.
There's a load of posts in the Official Total War Developer Blog so if you haven't bookmarked it already, you really should do it now.
We've also updated the TWH FAQ on Kingdoms which you can find here.
- New History Articles Flooding In
- Posted by Gaius Colinius on August 2, AD 2007 @ 11:10 AM
- The new history articles are coming in thick & fast at the moment and we have even more in the pipeline. First up is a faction overview history of Hungary by Bloodswan and then we also have an article on the Battle of Bouvines by Kor.