Venice: Gameplay Information

Venice: Faction Symbol

Like the other Italian factions, Venice begin the game surrounded by enemies but have numerous strong units to make them more than capable of securing victory. The ubiquitous Italian Spear Militia can easily form the backbone of any Venetian army. Italian Cavalry Militia are also stronger than most Cavalry Militias and are quite adequate when access to castle-recruited cavalry is limited. The Pavise Crossbow Militia are easily retrainable and a perfect means of raining death upon your enemies. For castle recruited infantry Armoured Spearmen are good quality spearmen but many players would prefer to use Italian Spear Militia as their anti-cavalry infantry for ease of retraining. Venetian Heavy Infantry are however the standout unit available to Venice. They come armed with heavy armour-piercing mallets and are protected with shields. They don't have the morale of Dismounted Feudal Knights but a Carroccio Standard will fix that very quickly. Dismounted Broken Lances & Men-at-Arms are useful units but they are by far surpassed by the Venetian Heavy Infantry.

Venetian Archers are armoured archers in a similar vein to the French Scots Guard units and can withstand melee better than most other archers. Venice are one of the few factions to have access to Musketeers and while useless in melee, they are more than capable of causing damage & lowering morale if protected. Venice also have access to a full complement of artillery and if you're a fan of Ribault guns, then the Venetian Monster Ribault might be just what the doctor ordered for a dose of fun. Mounted Crossbowmen allow for a very different style of game.

Venice have a somewhat light selection of cavalry in the early stages of the campaign but later Broken Lances become available and these are retrainable in cities. Men-at-Arms provide a similar unit from castles. For elite cavalry units, Venice will have to depend on their Crusading Order Knights. Venice are extremely popular for online battles due to the quality & cost-effective troops at their disposal.


Table of Contents


Campaign Overview

Religion
  • Catholic
Long Campaign Win Conditions
  • Take 45 Regions
  • Take Constantinople
Short Campaign Win Conditions
  • Take 15 Regions
  • Outlive Milan
  • Outlive the Byzantine Empire
Finances
  • Initial Money: 8000 Florins
  • King's Purse: 2500 Florins
Initial Settlements
  • Venice (Minor City, Capital) - Town Guard, Small Church, Grain Exchange, Dirt Roads, Port, Land clearance
  • Iraklion (Town) - Town Watch, Port
  • Ragusa (Castle) - Stables, Port, Mustering Hall, Dirt Roads
Initial Generals
  • Doge Domenico (47, Faction Leader) - 2 Command, 0 Chivalry/Dread, 4 Authority, 3 Piety
  • Councillor Bartolomeo (31, Faction Heir) - 2 Command, 0 Chivalry/Dread, 4 Loyalty, 3 Piety
  • Cristiano Selvo (29, Family Member) - 3 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety
  • Alessandro Selvo (28, Family Member) - 0 Command, 0 Chivalry/Dread, 4 Loyalty, 3 Piety
Initial Admirals
  • Admiral Paolo (29, Admiral) - 0 Command
  • Admiral Lorenzo (29, Admiral) - 0 Command
Initial Agents
  • Guido Batlle (29, Diplomat) - 3 Influence
  • Victor Calza (29, Spy) - 2 Subterfuge
  • Tusco Delogu (30, Merchant) - 2 Finance
  • Oliverio the Warmonger (34, Cardinal) - 5 Piety
Initial Troops
  • General's Bodyguard - 4
  • Peasant Archers - 6
  • Italian Spear Militia - 11


Venice: Starting Positions

Venice have an even more forbidding looking start than Milan. While the Milanese have the advantage of being compact & central, the Venetian realm is somewhat dispersed and open to attack from multiple enemies. Ragusa is your starting castle and a promising starting point for expansion. Durazzo to the south and Zagreb to the north should be your first targets. From here you can push the Byzantines back across the Balkans but beware, your northern frontier sits as an inviting target to the Hungarians. Venice will almost certainly come under attack but your best hope is to play defensively and wait for one of the other factions to be excommunicated and then grab whatever provinces you can. Going on the offensive in the west against non-excommunicated factions means you run the risk of getting on the Pope's bad side. Your island base of Iraklion should not be forgotten either. You are in an ideal position for crusading in the holy land. Rhodes is a rebel held island that is well worth the trouble of capturing and the island of Cyprus will both weaken the Byzantines and give you a base from which to dominate the eastern Mediterranean, just like Venice of old. Finances should never be a problem as Venice is one of the richest cities in the game and island cities always provide ample scope for making fortunes from trade.

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Recruitable Units

The following table contains all of the units that Venice can recruit in Multiplayer and Custom Battles. For the Grand Campaign, use the "All" period with the following corrections:

  • Units in (Brackets) are mercenaries and therefore cannot be trained in campaign, although any general can recruit them in the field if he has space in his army and there are some available.
  • Units in [Square Brackets] cannot be recruited in campaign, they are for Multiplayer and Custom Battles only.
  • Units in Italics can only be recruited in certain regions (eg. The New World) or after a certain event (eg. The discovery of gunpowder).

PeriodMilitia UnitsInfantryMissile InfantryCavalryMissile CavalryArtillery
Early
  • Italian Militia
  • Italian Spear Militia
  • Cavalry Militia
  • Peasants
  • Sergeant Spearmen
  • Armoured Sergeants
  • Dismounted Feudal Knights
  • Carroccio Standard
  • Peasant Archers
  • Peasant Crossbowmen
  • Mounted Sergeants
  • Mailed Knights
  • Feudal Knights
  • General's Bodyguard
 
  • Ballista
  • Catapult
High
  • Italian Militia
  • Italian Spear Militia
  • Pavise Crossbow Militia
  • Cavalry Militia
  • Peasants
  • Sergeant Spearmen
  • Armoured Sergeants
  • Dismounted Men at Arms
  • Carroccio Standard
  • Peasant Archers
  • Peasant Crossbowmen
  • Venetian Archers
  • Hand Gunners
  • Mounted Sergeants
  • Men at Arms
  • Mailed Knights
  • General's Bodyguard
  • Mounted Crossbowmen
  • Ballista
  • Catapult
  • Trebuchet
  • Bombard
  • Mortar
Late
  • Italian Spear Militia
  • Pavise Crossbow Militia
  • Peasants
  • Armoured Sergeants
  • Venetian Heavy Infantry
  • Dismounted Broken Lances
    • Peasant Archers
    • Venetian Archers
    • Hand Gunners
    • Arquebusiers
    • Musketeers
    • Stradiots
    • General's Bodyguard (Late)
    • Broken Lances
    • Mounted Crossbowmen
    • Ribault
    • Culverin
    • Mortar
    • Monster Ribault
    All
    • Italian Militia
    • Italian Spear Militia
    • Pike Militia
    • Pavise Crossbow Militia
    • Cavalry Militia
    • Peasants
    • Sergeant Spearmen
    • Armoured Sergeants
    • Dismounted Men at Arms
    • Dismounted Broken Lances
    • Dismounted Feudal Knights
    • Venetian Heavy Infantry
    • Carroccio Standard
    • Peasant Archers
    • Peasant Crossbowmen
    • Venetian Archers
    • Hand Gunners
    • Arquebusiers
    • Musketeers
    • Mounted Sergeants
    • Mailed Knights
    • Feudal Knights
    • Stradiots
    • General's Bodyguard (Early)
    • General's Bodyguard (Late)
    • Knights Templar
    • Knights Hospitallier
    • Men at Arms
    • Broken Lances
    • Mounted Crossbowmen
    • Ballista
    • Catapult
    • Trebuchet
    • Bombard
    • Ribault
    • Mortar
    • Culverin
    • Monster Ribault

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    Constructable Buildings


    Cities

    Building TypeVillageTownLarge TownMinor CityLarge CityHuge City
    WallsWooden Palisade (Upgrade)Wooden Wall (Upgrade)Stone Wall (Upgrade)Large Stone Wall (Upgrade)Huge Stone Wall (Upgrade) 
    Improved Towers Ballista TowersCannon Towers
    Barracks Town WatchTown GuardCity WatchMilitia Drill SquareMilitia BarracksArmy BarracksRoyal Barracks
    Siege Ballista MakerCatapult MakerSiege Works 
    Smiths Leather TannerBlacksmithArmourerHeavy ArmourerMaster ArmourerArmour Factory
    Ports PortShipwright 
    Sea Trade Merchants' WharfWarehouseDocklands
    Trade Grain ExchangeMarketFairgroundGreat MarketMerchants' Quarter
    Roads Dirt Roads Paved Roads 
    FarmsLand ClearanceCommunal FarmingCrop RotationIrrigation 
    Academia University
    Churches Small ChurchChurchAbbeyCathedralHuge Cathedral
    Inns BrothelInnTavernCoaching HousePleasure Palace
    Town Hall Town HallCouncil ChambersCity HallMayor's Palace
    Art Artist's StudioArt Gallery
    Banks Merchant BankMerchant Bank
    Assassins' Guild Assassins' GuildMaster Assassins' GuildAssassins' Guild Headquarters
    Masons' Guild Masons' GuildMaster Masons' GuildMasons' Guild Headquarters
    Theologians' Guild Theologians' GuildMaster Masons' GuildMasons' Guild Headquarters
    Merchants' Guild Merchants' GuildMaster Merchants' GuildMerchants' Guild Headquarters
    Alchemists' Guild Alchemists' GuildMaster Alchemists' GuildAlchemists' Guild Headquarters
    Thieves' Guild Thieves' GuildMaster Thieves' GuildThieves' Guild Headquarters
    Explorers' Guild Explorers' GuildMaster Explorers' GuildExplorers' Guild Headquarters
    Swordsmiths' Guild Swordsmiths' GuildMaster Swordsmiths' GuildSwordsmiths' Guild Headquarters
    Knights Templar Knights Templar Minor Chapter HouseKnights Templar Major Chapter HouseKnights Templar Headquarters
    Hospitallier Knights St. John's Minor Chapter HouseSt. John's Major Chapter HouseSt. John's Headquarters
    Horse Breeders' Guild Horse Breeders' GuildMaster Horse Breeders' GuildHorse Breeders' Guild Headquarters


    Castles

    Building TypeVillageMotte and BaileyWooden CastleCastleFortressCitadel
    CastleMotte and Bailey (Upgrade)Wooden Castle (Upgrade)Castle (Upgrade)Fortress (Upgrade)Citadel (Upgrade) 
    Improved Towers Ballista TowersCannon Towers
    Stables StablesKnight's StablesBaron's StablesEarl's StablesKing's Stables
    Barracks Mustering HallGarrisson QuartersDrill SquareBarracksArmoury
    Ranges BowyerPractice RangeArchery RangeMarksman's Range
    Siege Ballista MakerCatapult MakerSiege Works
    Cannons GunsmithCannon MakerCannon FoundryRoyal Arsenal
    Smiths Leather TannerBlacksmithArmourerHeavy ArmourerMaster ArmourerArmour Factory
    Ports PortShipwrightDockyardNaval Drydock
    Roads Dirt Roads Paved Roads 
    Farms Land ClearanceCommunal FarmingCrop RotationIrrigation 
    Mines MinesMining Network
    Churches ChapelLarge Chapel 
    Swordsmiths' Guild Swordsmiths' GuildMaster Swordsmiths' GuildSwordsmiths' Guild Headquarters
    Knights Templar Knights Templar Minor Chapter HouseKnights Templar Major Chapter HouseKnights Templar Headquarters
    Hospitallier Knights St. John's Minor Chapter HouseSt. John's Major Chapter HouseSt. John's Headquarters

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