News Archives - December 2006

Toons Gallery up!
Posted by GLORYOFSPARTA on December 21, AD 2006 @ 12:15 PM
Inaugurating our brand new M2TW toons gallery, Marcus Orentius has sent us a beautiful screenshot from the mead... I can only feel sorr y for the soldier lagging behind.

Check it out here! At the moment I think the album would of be better with more toons. So take a leap into the world of medieval warfare, shoot us some pics, and submit them to me, will ya?
Congratulations to yakcamkir!
Posted by Crazed Ewok on December 19, AD 2006 @ 10:49 PM
yakcamkir, phenomenal staff member and forummer, has received his Christmas present early. After months of hard work, he has received his wings. Well, they were upgraded, anyway.

He's now an angel, a rank he well deserves! Please give him your congratulations and appreciation here!
Downloads Section Unveiled
Posted by Crazed Ewok on December 19, AD 2006 @ 10:41 PM
After a little bit of a wait, the Downloads Section for Medieval 2 Heaven has been set up and is ready for all your submissions. Within, you'll [soon] be able to find modpacks, battle videos, custom battles and more! You can also upload your own to share with the rest of the Total War community.

If you plan on reviewing files submitted to the section, make sure to check out the Review Guide before you post any comments.

If you have any questions, remember that Jax<, our Downloads Manager, is around to give you answers. Enjoy!
CAS Exporter Released!
Posted by yakcamkir on December 19, AD 2006 @ 4:57 PM


Thanks to Kevin Hoque of the Creative Assembly UK studio, we now have a public releasable version of our in-house model and animation exporter for Rome and Medieval II: Totalwar. Those of you in the modding community will already be familiar with the model and animation format used in Rome: Totalwar thanks to Vercingetorix’s 3rd party CAS importer/exporter. The CA exporter has been re-programmed for use in 3dsmax 7 8 and 9 while retaining full functionality. The CA exporter can be used by modders to export custom created units, siege, props and animations for the Rome: Totalwar engine. It can also be used to export custom strategy map models and unit/siege animations for Medieval2: Totalwar.

Download it here.

Happy Modding over the holidays, an early Christmas present from CA. Thanks guys, you've just made a lot of peoples' Christmas.

In other news, there are two days left to enter the Create a Calendar Competition and CA have also released a Fansite Kit, which may come in useful, but I say too much. ;-)

Thanks to Marcus Orentius for the link.

Faction and Unit Info Sheet!
Posted by GLORYOFSPARTA on December 19, AD 2006 @ 11:54 AM
A listing of all factions and their units' stats, compiled by forumer brandybarrel is now available for download. So if you're bored of eating Christmas candy and rather want to devise plans for world domination Medieval style this is for you!

Download it here.
Patch 1 Released!
Posted by GLORYOFSPARTA on December 15, AD 2006 @ 11:54 AM
Ahh, Christmas Eve came one week earlier this year; the first Medieval II patch has finally been released! You can find a list of download mirrors over at the official release post in the TotalWar Forum here. Alternatively, you can go grab it off
Patch 1 Soon to be Released
Posted by Crazed Ewok on December 14, AD 2006 @ 2:41 PM
Well, you already knew that. But there's more. A new update on the developer blog gives us a full list of new features and fixes, and they assure us it will be just a few days until we can download it!

A merry greetings from developer central. The day is creeping close; Update 1 is just about baked to perfection. Well ok maybe not perfection, if we had a hundred programmers and a hundred artists then maybe it would be but for Update 1 we are pretty proud of it as it is looking pretty sharp and playing even better. You should be sitting down to play the updated game within a few days from now. - The Shogun

You can read the full post and features listing here.
A new Heaven joins the fold!
Posted by yakcamkir on December 8, AD 2006 @ 5:41 PM

Heavengames is proud to announce the opening of Halo Wars Heaven.

Give them a congratulations message here.

Notice Regarding Download Comments
Posted by Jax on December 7, AD 2006 @ 7:00 PM
Zen has recently released the following important information on download comments...

Please make sure your downloads section users know that an upcoming downloads update will affect whether they receive new comments on their files or not. If they wish to receive new comments after the update goes into effect, they should update their forum profiles now to turn download notifications on. To do that, they'll need to go to the "my account" link on the forums, login, then check the "Yes, I wish to receive notifications from the downloads system" option underneath their email address, then save the changes. They do not have to do anything if they do not wish to receive notifications.
Posted by Crazed Ewok on December 7, AD 2006 @ 6:07 PM
Unfortunately, with the gain of one staff member, we lose another. FD2 has stepped down from his wings. Please thank him for all his work and wish him well in his thread.
Please Welcome Jax!
Posted by Crazed Ewok on December 6, AD 2006 @ 5:16 PM
Jax, long-time forummer and HG staff member, has finally taken his rightful place at the throne* of Medieval 2 Heaven. He will be helping here, and Rome: Total War Heaven, as download admin and moderator. Please welcome and cower before him here!

* Of course, his throne is just a bit smaller than GloryofSparta's and mine.
First Forum Party!
Posted by Crazed Ewok on December 5, AD 2006 @ 5:04 PM
Yes, my countrymen, the time has come. M2TWH will be holding its first Medieval Forum Party this weekend of December 9-10. Not sure what I'm talking about? Then go to the thread and find out!

Last one there is excommunicated!
Further Patch news!
Posted by yakcamkir on December 2, AD 2006 @ 8:22 AM

CA have released further news about the upcoming patch for Medieval 2: Total War on the Total War Blog.

Just a heads up on the progress of the update, not that anyone is counting the days ;). The update is currently in QA testing so it is real close. A big thank-you to the members of the .ORG and .COM and all the community leaders that grab me (or my wife) daily on MSN and offer their feedback. The priority list we’ve gathered from this is helping to drive much of what we are doing.As promised, a list of the fixes will be available for viewing before the update is released. So all going well you will have it in a matter of days not weeks.

They have also clarified some questions that many people have had on cavalry charging, which will be looked at in the patch.

On a personal note I thought I would clarify the cavalry charging issue. Most of the posts I have read in the forums are correct, it is a new charge mechanic and this has been reexamined in the forthcoming update. In simple terms, you will now be able to get more than one charge out of a unit and you will be able to charge skirmishers with your lance down.Regarding the new charge mechanic, there are two charges available to a cavalry unit: a formed charge which allows for most of the unit to charge into a target; and an unformed charge which stops the charge after 10% of the soldiers within that unit have made contact with the target. In RTW this wasn’t as much of an issue because cavalry did not have long lances and as such did not require two significantly different charge abilities. The M2TW charge system allows you to have a very powerful charge if you do everything right and a light charge if you don’t.

If you want a powerful formed charge:

  • Line up the cavalry parallel to the target and facing it.
  • Take a long, straight run up.
  • Take stationary targets as a priority, as moving targets may require the cavalry to turn and reform at the last second, causing an unformed charge.

A weak unformed charge will occur if:

  • The cavalry unit is spread out when the charge order is issued.
  • The run up is too short.
  • The cavalry unit is not facing the target when the charge order is issued.
  • The cavalry have to change direction just before they hit the target.

So just a reminder then - it’s a matter of days not weeks before you have the update. Just how many only QA can tell, may I suggest you send them gifts of caffeine and goodwill to help them along.Regards,Jason

I'm fresh out of coffee, so I'll have to do with sending them goodwill. Take your time, guys. It's better to get it right than early (although both is best of all).

Medieval 2: Total War Calendar Competition
Posted by yakcamkir on December 2, AD 2006 @ 8:04 AM

Yes, you read it right, CA are holding a calendar competition.

At the beginning of every month in 2007 we will be releasing a new downloadable wallpaper for your desktops, featuring an exclusive calendar design. Each will also come complete with handy dates and any Total War related events highlighted, so you need never worry about missing Mothers Day again! Here is the fun part – we are giving YOU the opportunity to design each month’s themed image. There is no restriction on what kind of image you can submit, so feel free to capture screenshots, build models, take photos, dress up your friends, make ice sculptures, go to Medieval re-enactment days, or anything else that comes into your creative minds. You will have until the 20th December to work on your images, so take your time over them to be creative and original. The only thing we ask is that your image be themed around the featured calendar month - January. When coming up with ideas, you may wish to think about what national holidays and events are coming up. Also consider the weather for that time of year, and the ideas you associate with that given month.

Here is one of their example for January:

Medieval 2: Total War Calendar Example

The prizes are fantastic:

If we use your design, you could win a copy of Medieval II: Total War, a Half Stein Glass, and an extremely limited edition Medieval II Tie (there are only 4 in Europe!). Important - Please ensure images are 853 x 640 in size, and in jpeg format. Any images not fitting these criteria will not be eligible to win. January 2007’s Create A Calendar competition begins on 1st December 2006, and closes on 20th December 2006.

Completed entries should be sent along with the creator's full name and address to

That's enough from me, get creative. :)