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Downloads Home » Modpacks » Mongols/Timurids mod

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Mongols/Timurids mod

Author File Description
File Details
Game Version: Standard Edition
This mod features the two previously unplayable factions; The Mongols, and the Timurids in all their glory. Why would I waste time making such a mod?
Long story short, I’m a Mongolian, and Medieval II Total War is one of the best Strategy game up to date. Combine the two together and eventually something like this happens. It took me about 10 hours to make so please try to appreciate the work I put into it. That means you should copy and distribute this mod to whoever interested in it without consulting me. It is for everyone^_^

Please view README file before do anything.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
KevTheGreat do u think that u can allow inams for the timurids and mongols? the heritics and priests are causing my cities to revolt and i can;t do anything about it
Official Reviewer
File Author
I can certainly do so but remember, Mongols and Timurids were not interested in missionaries, or converting the population historically. That's why I didn't include imams. However, I can give you imams or simply boost up the religious conversion bonus on the Muslim religious buildings like what I did in my Mongolphobia Mod.

I'm currently working on my Mongolphobia Mod v 1.1 but since your request take little time to fulfill, I will get on to it right away.

[Edited on 08/20/08 @ 09:39 PM]

KevTheGreat alright thx, btw i read the readme and u wanted to give the mongols a pagan religion, i will try and do that. (i've modded other games so i will have some experience)

[Edited on 08/20/08 @ 10:27 PM]

meudeus doesnt work, when i start the campaign with the mongol faction, screen turns black and only my cursur appears
Official Reviewer
File Author
Hmm, that is weird, it shouldn't happen. Did you make sure to replace only those files; not the whole folder?
goldencouger Hi i was wondering if you can help i downloaded your latest Mod 3.1 I also downloaded retrofit 1.0 the unit add on and the Mod by unspoken knight but im havin some problems after i install the retrofit 1.0 and the unit add on im then installing the unspoken knight mod 2 which once installed is seperate from the retrofit and i couldnt add your mod as some of the file where they need to be placed are not there so i tried moving all the files from the unspoken knight mod2 and then adding your mod but after the screen loads it then crashes so i also just tried adding it to unspoken knight mod 2 and same thing im not sure where im going wrong or if ive done something wrong or if i have the wrong mods can u please help i tried ur first mod and that works great but i really want to get the new one working
roxyboy128 hey el bandito i got a question but how do you uninstall the mod b/c for me i just uninstall the game
Matwolfknight you got aztec one?
acedek After downloading the mod I tried to use WinRAR to extract the files to the "Imperial Campaign" folder, but something prevented it from doing so; the following message showed up:

! C:\Users\Dane\Downloads\Mongols-mod_.zip: Cannot create descr_strat.txt
Access is denied.
! C:\Users\Dane\Downloads\Mongols-mod_.zip: Cannot create descr_win_conditions.txt
Access is denied.
! C:\Users\Dane\Downloads\Mongols-mod_.zip: Cannot create map_mongols.tga
Access is denied.
! C:\Users\Dane\Downloads\Mongols-mod_.zip: Cannot create map_timurids.tga
Access is denied.
! C:\Users\Dane\Downloads\Mongols-mod_.zip: Cannot create vc_mongols.tga
Access is denied.
! C:\Users\Dane\Downloads\Mongols-mod_.zip: Cannot create vc_timurids.tga
Access is denied.
! C:\Users\Dane\Downloads\Mongols-mod_.zip: Cannot create vcs_mongols.tga
Access is denied.
! C:\Users\Dane\Downloads\Mongols-mod_.zip: Cannot create vcs_timurids.tga
Access is denied.

I doubt it is a problem with the mod, but do you have any guess as to what might be blocking the mod?
samwagholikar I am not able to view that DATA file to play unlock Mongol or Timurid factions.

Please help. I have disk 1 & disk 2 with me.
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