Ireland: Faction Overview

Ireland of the middle ages was a damp dreary country dominated by bogs & huge forests. It was not particularly suited to campaigns by large armies and much of the trade was carried out by sea or rivers. This, along with the fractured nature of Irish clans, made guerilla warfare an obvious tactic for Irish forces at the time. Irish infantry is not suited to standing & fighting. Use Deisi Javelinmen to shower the enemy with deadly javelins. Gallogliach are excellent shock troops but using them to hold a line is a waste of their capabilities. Muire are possibly the most solid infantry available to Ireland but they only have half the manpower when compared to standard dismounted knights. Cliathairi & Ceitherne are best suited to garrisoning towns. Ostmen could possibly be used to hold a line but don’t expect them to last long. Ulster Swordsmen are easily recruited but Gallogliach are better. The only archers available are the average Gaelic Archers. They are adequate enough for peppering the enemy with arrows. The Calivermen are considerably harder hitting but their rate of fire is slow and they are vunerable in melee. Irish cavalry starts off weak enough but an army of Horseboys is both powerful and very cheap. Later, you gain access to Lord’s Retinue which are powerful melee cavalry able to match the best of other factions but the real icing on the cake are the Mounted Calivermen. These mounted gunners can destroy even armoured units and stay out of melee. The later cavalry units are expensive but very powerful and it is these that make Ireland a force to be reckoned with in both campaign games as well as online.


Table of Contents


Campaign Overview

Culture
  • Irish
Long Campaign Win Conditions
  • Hold 35 Regions
  • Hold Dublin
  • Hold Trim
Short Campaign Win Conditions
  • Hold 25 Regions
  • Hold Dublin
  • Hold Trim
Finances
  • Initial Money: 20000 Florins
  • King’s Purse: 2000 Florins
Initial Settlements
  • Cork (Large Town, Capital) – Town Guard, Leather Tanner, Dirt Roads, Small Church, Market, Port, Land Clearance, Brothel
  • Downpatrick (Large Town) – Dirt Roads, Town Guard, Leather Tanner, Church, Market, Port, Town Hall, Catapault Maker, Inn, Land Clearance
  • Tipperary (Town) – Town Guard, Dirt Roads, Leather Tanner, Small Church, Grain Exchange, Brothel
  • Lifford (Wooden Castle) – Mustering Hall, Bowyer
Initial Generals
  • King Brian (39, Faction Leader) – 5 Command, 4 Dread, 4 Authority, 4 Management
  • Prince Domnall (20, Faction Heir) – 3 Command, 3 Dread, 5 Loyalty, 6 Management
  • Connor O’Brien (52, Family Member) – 1 Command, 2 Chivalry, 5 Loyalty, 3 Management
  • Fineen MacCarthy (28, General) – 1 Command, 0 Chivalry/Dread, 5 Loyalty, 5 Management
  • Art O’Rourke (25, General) – 2 Command, 1 Chivalry, 5 Loyalty, 8 Management
Initial Admirals
  • None
Initial Agents
  • Finian (24, Assassin) – 3 Subterfuge
  • Awley (32, Assassin) – 2 Subterfuge
  • Nicholas (21, Spy) – 2 Subterfuge
  • Ronan (27, Spy) – 3 Subterfuge
  • Loryn (27, Spy) – 2 Subterfuge
Initial Troops
  • General’s Bodyguard – 5
  • Ceitherne – 10
  • Ridire – 4
  • Hobiguir – 4
  • Horseboys – 1
  • Deisi Javelinmen – 2
  • Gaelic Archers – 8
  • Catapult – 2

In a slightly ironic twist, Ireland has a similar start to the English faction in the vanilla campaign: secure the island by removing one other faction before expanding further. The English forces are quite scattered & weak and can be taken without difficulty. Dublin has a tendency to rebel so that leaves only Athenry, Derry & the castle of Trim requiring capture. Then you are faced with a number of choices. An easy option is to cross the North Channel to begin annexing the lands of your fellow celts, the Scots as well as the Norse provinces of the isles. By landing in Cornwall, you allow yourself a strategically safe advance into the south of England and combined with an assault on Wales, it is possible to gobble up the entire south of Great Britain in a matter of only a few years.

Because culture plays a strong role in the game and is vital in maintaining public order, it will be necessary to exterminate a large number of the settlements you capture. Also, you will need to consider moving your capital east because the Scottish isles & further English territories become very difficult to hold otherwise.


Recruitable Units

The following table contains all of the units that Ireland can recruit in Multiplayer and Custom Battles. For the Campaign, use the “All” period with the following corrections:

  • Units in (Brackets) are mercenaries and therefore cannot be trained in campaign, although any general can recruit them in the field if he has space in his army and there are some available.
  • Units in [Square Brackets] cannot be recruited in campaign, they are for Multiplayer and Custom Battles only.
  • Units in Italics can only be recruited in certain regions (eg. The New World) or after a certain event (eg. The discovery of gunpowder).
PeriodMilitia UnitsInfantryMissile InfantryCavalryMissile CavalryArtillery
Early
  • Ceitherne
  • Cliathairi
  • Deisi Javelinmen
  • Peasants
  • Ostmen
  • Gallogliach
  • Gaelic Archers
  • General’s Bodyguard
  • Ridire
  • Hobiguir
  • Horseboys
  • Ballista
  • Catapult
High
  • Ceitherne
  • Cliathairi
  • Peasants
  • Ostmen
  • Ulster Swordsmen
  • Muire
  • Gaelic Archers
  • General’s Bodyguard
  • Ridire
  • Hobiguir
  • Horseboys
  • Ballista
  • Catapult
  • Trebuchet
  • Bombard

 

Late
  • Ceitherne
  • Cliathairi
  • Peasants
  • Ulster Swordsmen
  • Muire
  • Gaelic Archers
  • Calivermen
  • General’s Bodyguard
  • Lord’s Retinue
  • Ridire
  • Hobiguir
  • Mounted Calivermen
  • Ribault

 

 

  • Mortar
  • Culverin

 

All
  • Ceitherne
  • Cliathairi
  • Deisi Javelinmen
  • Merchant Cavalry Militia
  • Peasants
  • Ostmen
  • Gallogliach
  • Ulster Swordsmen
  • Muire
  • Gaelic Archers
  • Calivermen
  • Early General’s Bodyguard
  • Late General’s Bodyguard
  • Lord’s Retinue
  • Ridire
  • Hobiguir
  • Horseboys
  • Mounted Calivermen
  • Ballista
  • Catapult
  • Trebuchet
  • Bombard

 

  • Ribault

 

 

  • Mortar
  • Culverin

 


Constructable Buildings

Cities

Building Type Village Town Large Town Minor City Large City Huge City
Walls Wooden Palisade (Upgrade) Wooden Wall (Upgrade) Stone Wall (Upgrade) Large Stone Wall (Upgrade) Huge Stone Wall (Upgrade)  
Improved Towers   Ballista Towers Cannon Towers
Barracks   Town Watch Town Guard City Watch Militia Drill Square Militia Barracks Army Barracks
Siege   Ballista Maker Catapult Maker Siege Works  
Cannons   Gunsmith Cannon maker Cannon Foundry
Smiths   Leather Tanner Blacksmith Armourer Heavy Armourer Master Armourer Armour Factory
Ports   Port Shipwright Dockyard Naval Drydock
Sea Trade   Merchants’ Wharf Warehouse Docklands
Trade   Grain Exchange Market Fairground Great Market Merchants’ Quarter
Roads   Dirt Roads   Paved Roads  
Farms Land Clearance Communal Farming Crop Rotation Irrigation  
Mines   Mines Mining Network  
Academia   Alchemist’s Lab Alchemy School University
Churches   Small Church Church Abbey Cathedral Huge Cathedral
Inns   Brothel Inn Tavern Coaching House Pleasure Palace
Town Hall   Town Hall Council Chambers City Hall Mayor’s Palace
Assassins’ Guild   Assassins’ Guild Master Assassins’ Guild Assassins’ Guild Headquarters
Masons’ Guild   Masons’ Guild Master Masons’ Guild Masons’ Guild Headquarters
Theologians’ Guild   Theologians’ Guild Master Theologians’ Guild Theologians’ Guild Headquarters
Merchants’ Guild   Merchants’ Guild Master Merchants’ Guild Merchants’ Guild Headquarters
Alchemists’ Guild   Alchemists’ Guild Master Alchemists’ Guild Alchemists’ Guild Headquarters
Thieves’ Guild   Thieves’ Guild Master Thieves’ Guild Thieves’ Guild Headquarters
Explorers’ Guild   Explorers’ Guild Master Explorers’ Guild Explorers’ Guild Headquarters
Swordsmiths’ Guild   Swordsmiths’ Guild Master Swordsmiths’ Guild Swordsmiths’ Guild Headquarters
Horse Breeders’ Guild   Horse Breeders’ Guild Master Horse Breeders’ Guild Horse Breeders’ Guild Headquarters

Cities

Building Type Village Motte and Bailey Wooden Castle Castle Fortress Citadel
Castle Motte and Bailey (Upgrade) Wooden Castle (Upgrade) Castle (Upgrade) Fortress (Upgrade) Citadel (Upgrade)  
Improved Towers   Ballista Towers Cannon Towers
Stables   Stables Knight’s Stables Baron’s Stables Earl’s Stables King’s Stables
Barracks   Mustering Hall Garrison Quarters Drill Square Barracks Armoury
Ranges   Bowyer Practice Range Archery Range Marksman’s Range
Siege   Ballista Maker Catapult Maker Siege Works  
Cannons   Gunsmith Cannon Maker Cannon Foundry
Smiths   Leather Tanner Blacksmith Armourer Heavy Armourer Master Armourer Armour Factory
Ports   Port Shipwright Dockyard
Roads   Dirt Roads   Paved Roads  
Farms   Land Clearance Communal Farming Crop Rotation Irrigation  
Churches   Chapel Large Chapel  
Swordsmiths’ Guild   Swordsmiths’ Guild Master Swordsmiths’ Guild Swordsmiths’ Guild Headquarters