Teutonic Order: Gameplay Information

The Teutonic Knights strike fear into the hearts of their enemies with an awesome array of units. There’s no subtlety or trickery required as brute force is the forte of the Teutonic Order. They have a good blend of infantry & cavalry with a few catches. Thanks to the perilous starting position, your economy will not be given much time to develop the funds required to turn out the elite units. They are rather expensive. Recruitment of units also depends on the level of Catholic belief. For instance, you will need over 90% Catholicism in a region before it can recruit Ritterbruder (assuming a castle is in the region). Even a single imam or Orthodox priest in your province will cause you problems there. As a result of the piety & economic requirements, you’ll be depending more on the less elite units and the good news is that these are quite useful as well. Order Spearmen are excellent infantry. It will take something very strong to break them. Burgher Pikemen are also quite solid if you use them in conjunction with other units. These units are readily available anywhere on the map and will form the bedrock of your army. Knechten & Christ Knights are not as strong as Halbbruder or Ritterbruder cavalry but they are quite strong if used correctly. Once you get dismounted Halbbruder, you can begin flanking enemy pinned on your spear & pike units. Ritterbruder are even more effective. Prussian archers are only adequate but once Livonian crossbowmen become available, you have a powerful missile component to add to your army. They are tough to retrain though. It may take a certain amount of improvisation in the early stages but later on, the Order is nigh invincible.


Table of Contents


Campaign Overview

Religion
  • Catholic
Long Campaign Win Conditions
  • Take 45 Regions
  • Take Visby
  • Take Vilnius
  • Take Novgorod
  • Take Kiev
  • Take Poznan
  • Eliminate Lithuania
Short Campaign Win Conditions
  • Take 35 Regions
  • Take Visby
  • Take Vilnius
  • Take Novgorod
  • Take Kiev
  • Take Poznan
  • Eliminate Lithuania
Finances
  • Initial Money: 15000 Florins
  • King’s Purse: 1500 Florins
Initial Settlements
  • Marienburg(Fortress, Capital) – Chapel, Knight’s Stables, Garrison Quarters, Catapult Maker, Practice Range, Dirt Roads
  • Pernau(Town) – Town Watch, Small Church
  • Riga(Minor City) – Church, Town Guard, Market, Land Clearance, Dirt Roads, Port
  • Dunaberg(Castle) – Stables, Garrison Quarters, Bowyer, Chapel
  • Thorn(Castle) – Stables, Garrison Quarters, Practice Range, Chapel
  • Konigsburg(Large Town) – Town Guard, Grain Exchange, Port, Small Church
  • Windau(Castle) – Stables, Garrison Quarters, Practice Range, Chapel
  • Arensburg(Town) – Town Watch, Small Church
Initial Generals
  • Hochmeister Gunther the Chivalrous(45, Faction Leader) – 6 Command, 4 Chivalry, 5 Authority, 4 Piety
  • OrdenMarschall Maximillian (30, Faction Heir) – 4 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety
  • Dietrich (30, General) – 1 Command, 1 Chivalry, 5 Loyalty, 3 Piety
  • Hans (25, General) – 1 Command, 2 Dread, 5 Loyalty, 3 Piety
Initial Admirals
  • Admiral Michel (24) – 0 Command
  • Admiral Friedrich (24) – 1 Command
Initial Agents
  • Johannes (20, Priest) – 2 Piety
  • Wilhelm Guiskard (35, Priest) – 2 Piety
  • Ortwinus (40, Priest) – 4 Piety
  • Leopold (20, Merchant) – 2 Finance
Initial Troops
  • General’s Bodyguard – 4
  • Order Militia – 4
  • Peasants – 1
  • Prussian Archers – 16
  • Burgher Pikemen – 7
  • Order Spearmen – 7
  • Clergymen – 8
  • Dismounted Ritterbruder – 1
  • Sword Brethren – 1
  • Knechten – 4
  • Christ Knights – 2
  • Halbruder – 1
  • Catapults – 2
  • Mangonel – 1

The Teutonic Order have two separate territories: one in Livonia (modern-day Estonia) and the other in their heartland of Prussia. Lithuania are in between the two and the most serious threat to your holdings. It is highly likely that you will be fighting a desperate fight to maintain all those territories, especially if Novgorod or Poland decide to join in the fun. Lithuania must be eliminated and the faster this is done, the quicker the safety of the Realm is ensured. Because you are always surrounded, expect to always be fighting. Novgorod have a habit of waiting until the most awkward point in your war against Lithuania to annex a lightly defended city like Riga. If you can secure an alliance with either of Novgorod or Poland (or even both), you will be able to concentrate your attentions on the pagan Lithuanians. The Mongols are on the southern Lithuanian border and will likely attack you as you take those provinces but they are nowhere near as strong as they are in M2TW.

Do be aware that the Order cannot build cities but they can improve cities that they capture. They also cannot build inns/taverns.


Recruitable Units

The following table contains all of the units that the Teutonic Order can recruit in Multiplayer and Custom Battles. For the Grand Campaign, use the “All” period with the following corrections:

  • Units in (Brackets) are mercenaries and therefore cannot be trained in campaign, although any general can recruit them in the field if he has space in his army and there are some available.
  • Units in [Square Brackets] cannot be recruited in campaign, they are for Multiplayer and Custom Battles only.
  • Units in Italics can only be recruited in certain regions (eg. The New World) or after a certain event (eg. The discovery of gunpowder).
PeriodMilitia UnitsInfantryMissile InfantryCavalryMissile CavalryArtillery
Early
  • Order Militia
  • Sword Brethren
  • Burgher Pikemen
  • Peasants
  • Clergymen
  • Dismounted Ritterbruder
  • Peasant Archers
  • Prussian Archers
  • General’s Bodyguard
  • Knechten
  • Christ Knights
  • Ritterbruder
 
  • Ballista
  • Catapult
High
  • Order Militia
  • Sword Brethren
  • Burgher Pikemen
  • Peasants
  • Clergymen
  • Order Spearmen
  • Dismounted Halbbruder
  • Dismounted Ritterbruder
  • Peasant Archers
  • Prussian Archers
  • Livonian Auxiliaries
  • Handgunners
  • General’s Bodyguard
  • Knechten
  • Christ Knights
  • Halbbruder
  • Ritterbruder
  • Mounted Crossbowmen
  • Ballista
  • Catapult
  • Trebuchet
  • Bombard

 

Late
  • Order Militia
  • Sword Brethren
  • (Burgher Pikemen)
  • Peasants
  • Clergymen
  • Order Spearmen
  • Dismounted Halbbruder
  • Dismounted Ritterbruder
  • Peasant Archers
  • (Prussian Archers)
  • (Livonian Auxiliaries)
  • Handgunners
  • General’s Bodyguard (Late)
  • Knechten
  • Christ Knights
  • Halbbruder
  • Ritterbruder
  • Mounted Crossbowmen
  • Mangonel
  • Serpentine

 

All
  • Order Militia
  • Sword Brethren
  • Burgher Pikemen
  • Crossbow Militia
  • Merchant Cavalry Militia
  • Peasants
  • Clergymen
  • Order Spearmen
  • Dismounted Halbbruder
  • Dismounted Ritterbruder
  • Peasant Archers
  • Prussian Archers
  • Livonian Auxiliaries
  • Handgunners
  • Knechten
  • Christ Knights
  • Halbbruder
  • Ritterbruder
  • General’s Bodyguard
  • General’s Bodyguard (Late)
  • Mounted Crossbowmen
  • Ballista
  • Catapult
  • Trebuchet
  • Mangonel
  • Bombard

 


Constructable Buildings


Cities

Building TypeVillageTownLarge TownMinor CityLarge CityHuge City
WallsWooden Palisade (Upgrade)Wooden Wall (Upgrade)Stone Wall (Upgrade)Large Stone Wall (Upgrade)Huge Stone Wall (Upgrade) 
Improved Towers Ballista TowersCannon Towers
Barracks Garrison QuartersDrill SquareBarracksArmoury
Siege Ballista MakerCatapult MakerSiege Works 
Cannons GunsmithCannon MakerCannon FoundryRoyal Arsenal
Smiths Leather TannerBlacksmithArmourerHeavy ArmourerMaster ArmourerArmour Factory
Ports PortShipwrightDockyardNaval Drydock
Sea Trade Merchants’ WharfWarehouseDocklands
Trade Grain ExchangeMarketFairgroundGreat MarketMerchants’ Quarter
Roads Dirt Roads Paved Roads 
FarmsLand ClearanceCommunal FarmingCrop RotationIrrigation 
Mines MinesMining Network 
Academia Alchemist’s LabAlchemy SchoolUniversity
Churches Small ChurchChurchAbbeyCathedralHuge Cathedral
Inns BrothelInnTavernCoaching HousePleasure Palace
Town Hall Town HallCouncil ChambersCity HallMayor’s Palace
Assassins’ Guild Assassins’ GuildMaster Assassins’ GuildAssassins’ Guild Headquarters
Masons’ Guild Masons’ GuildMaster Masons’ GuildMasons’ Guild Headquarters
Theologians’ Guild Theologians’ GuildMaster Theologians’ GuildTheologians’ Guild Headquarters
Merchants’ Guild Merchants’ GuildMaster Merchants’ GuildMerchants’ Guild Headquarters
Hanseatic League Hanseatic League Headquarters
Alchemists’ Guild Alchemists’ GuildMaster Alchemists’ GuildAlchemists’ Guild Headquarters
Thieves’ Guild Thieves’ GuildMaster Thieves’ GuildThieves’ Guild Headquarters
Explorers’ Guild Explorers’ GuildMaster Explorers’ GuildExplorers’ Guild Headquarters
Swordsmiths’ Guild Swordsmiths’ GuildMaster Swordsmiths’ GuildSwordsmiths’ Guild Headquarters
Horse Breeders’ Guild Horse Breeders’ GuildMaster Horse Breeders’ GuildHorse Breeders’ Guild Headquarters

Castles

Building TypeVillageMotte and BaileyWooden CastleCastleFortressCitadel
CastleMotte and Bailey (Upgrade)Wooden Castle (Upgrade)Castle (Upgrade)Fortress (Upgrade)Citadel (Upgrade) 
Improved Towers Ballista TowersCannon Towers
Stables StablesKnight’s StablesBaron’s StablesEarl’s Stables
Barracks Mustering HallGarrison QuartersDrill SquareBarracksArmoury
Ranges BowyerPractice RangeArchery RangeMarksman’s Range
Siege Ballista MakerCatapult MakerSiege Works
Cannons GunsmithCannon MakerCannon FoundryRoyal Arsenal
Smiths Leather TannerBlacksmithArmourerHeavy ArmourerMaster ArmourerArmour Factory
Ports PortShipwrightDockyard
Roads Dirt Roads Paved Roads 
Farms Land ClearanceCommunal FarmingCrop RotationIrrigation 
Churches ChapelLarge Chapel 
TourneyJousting ListsTourney Field
Academy Castle LibraryAcademy 
Hanseatic League Hanseatic League Headquarters
Swordsmiths’ Guild Swordsmiths’ GuildMaster Swordsmiths’ GuildSwordsmiths’ Guild Headquarters