Hungary: Gameplay Information

Exactly a full millennium since the birth of the Messiah, the Christian Kingdom of Hungary was born when Pope Silvester II sent the “Holy Crown” to signify that the pious noble István I, had become the founding Christian monarch of the realm. Dying without leaving an heir, pagans soon once again assumed control of Hungary, but it would seem this is a land Christendom was destined to call its own. When László recently succeeded his brother Geza I as King of Hungary, he nationalised Christianity so utterly, and with such fervour, that he is already being deemed by many to be a living Saint.
Though it is clear that the Pope’s approval of László’s unusual piety has no doubt re-established Hungary as a respectable Catholic kingdom, it would appear that the Hungarians will soon be taking on another Christian power should they wish to expand at all. The Holy Roman Empire and Poland essentially cut off all of Hungary’s options to the west or north respectively, leaving Moldavia and Wallachia as the paths of least resistance out of the Carpathian mountains.
Of course, to follow such a path is to spoil the plans of the Byzantine Empire to regain its western provinces. Avoiding interfering with Byzantine interests leaves only one other option, sweeping north around the Crimea into the Ukraine. This however, simply replaces one Orthodox adversary with another, and will require immediate action, as the armies of Novgorod are already poised to sweep southward to unite the Russian principalities.
Regardless what László’s first move is, nothing will change the fact that Hungary has become Catholicism’s physical front line against all other faiths – Something that will doubtlessly bring great glory, yet even greater bloodshed.
Table of Contents
Campaign Overview
Religion |
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Long Campaign Win Conditions |
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Short Campaign Win Conditions |
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Finances |
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Initial Settlements |
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Initial Generals |
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Initial Admirals |
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Initial Agents |
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Initial Troops |
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Hungarian melee infantry in the early part of the game is rather lacking in quality. It isn’t until dismounted feudal knights become available that it is feasible to use infantry as anything more than cannon fodder. Their missile infantry is similarly limited but they do have access to crossbowmen which are effective against armour. The strength of the Hungarians is in the cavalry. They might only have Magyar Cavalry & Hungarian Nobles to select from when picking missile cavalry but both are cost effective & valuable units. With melee cavalry, you have access to Hussars & Royal Banderiums as well the Knightly Orders from the Holy Land. The Royal Banderiums are the equal of any top quality cavalry unit in the game and cheaper than Chivalric Knights. Hungarian armies are cavalry dominated armies. This is partly due to the lack of quality infantry but also because if you have good cavalry units, you may as well use them. Make no mistake. This is one of the more challenging campaigns. If you want something different and fancy a struggle, then this is the campaign to select.
Recruitable Units
The following table contains all of the units that Hungary can recruit in Multiplayer and Custom Battles. For the Grand Campaign, use the “All” period with the following corrections:
- Units in (Brackets) are mercenaries and therefore cannot be trained in campaign, although any general can recruit them in the field if he has space in his army and there are some available.
- Units in [Square Brackets] cannot be recruited in campaign, they are for Multiplayer and Custom Battles only.
- Units in Italics can only be recruited in certain regions (eg. The New World) or after a certain event (eg. The discovery of gunpowder).
Period | Militia Units | Infantry | Missile Infantry | Cavalry | Missile Cavalry | Artillery |
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High |
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Late |
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All |
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Constructable Buildings
Cities
Building Type | Village | Town | Large Town | Minor City | Large City | Huge City | ||
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Walls | Wooden Palisade (Upgrade) | Wooden Wall (Upgrade) | Stone Wall (Upgrade) | Large Stone Wall (Upgrade) | Huge Stone Wall (Upgrade) | |||
Improved Towers | Ballista Towers | |||||||
Barracks | Town Watch | Town Guard | City Watch | Militia Drill Square | Militia Barracks | |||
Siege | Ballista Maker | Catapult Maker | Siege Works | |||||
Smiths | Leather Tanner | Blacksmith | Armourer | Heavy Armourer | Master Armourer | Armour Factory | ||
Ports | Port | Shipwright | ||||||
Sea Trade | Merchants’ Wharf | Warehouse | Docklands | |||||
Trade | Grain Exchange | Market | Fairground | Great Market | Merchants’ Quarter | |||
Roads | Dirt Roads | Paved Roads | ||||||
Farms | Land Clearance | Communal Farming | Crop Rotation | Irrigation | ||||
Academia | University | |||||||
Churches | Small Church | Church | Abbey | Cathedral | Huge Cathedral | |||
Inns | Brothel | Inn | Tavern | Coaching House | Pleasure Palace | |||
Town Hall | Town Hall | Council Chambers | City Hall | Mayor’s Palace | ||||
Assassins’ Guild | Assassins’ Guild | Master Assassins’ Guild | Assassins’ Guild Headquarters | |||||
Masons’ Guild | Masons’ Guild | Master Masons’ Guild | Masons’ Guild Headquarters | |||||
Theologians’ Guild | Theologians’ Guild | Master Theologians’ Guild | Theologians’ Guild Headquarters | |||||
Merchants’ Guild | Merchants’ Guild | Master Merchants’ Guild | Merchants’ Guild Headquarters | |||||
Alchemists’ Guild | Alchemists’ Guild | Master Alchemists’ Guild | Alchemists’ Guild Headquarters | |||||
Thieves’ Guild | Thieves’ Guild | Master Thieves’ Guild | Thieves’ Guild Headquarters | |||||
Explorers’ Guild | Explorers’ Guild | Master Explorers’ Guild | Explorers’ Guild Headquarters | |||||
Swordsmiths’ Guild | Swordsmiths’ Guild | Master Swordsmiths’ Guild | Swordsmiths’ Guild Headquarters | |||||
Knights Templar | Templar Minor Chapter House | Templar Major Chapter House | Templar Headquarters | |||||
Hospitaller Knights | St Johns’ Minor Chapter House | St Johns’ Major Chapter House | St Johns’ Headquarters | |||||
Horse Breeders’ Guild | Horse Breeders’ Guild | Master Horse Breeders’ Guild | Horse Breeders’ Guild Headquarters |
Castles
Building Type | Village | Motte and Bailey | Wooden Castle | Castle | Fortress | Citadel | |||||
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Castle | Motte and Bailey (Upgrade) | Wooden Castle (Upgrade) | Castle (Upgrade) | Fortress (Upgrade) | Citadel (Upgrade) | ||||||
Improved Towers | Ballista Towers | Cannon Towers | |||||||||
Stables | Stables | Knight’s Stables | Baron’s Stables | Earl’s Stables | King’s Stables | ||||||
Barracks | Mustering Hall | Garrison Quarters | Drill Square | Barracks | Armoury | ||||||
Ranges | Bowyer | Practice Range | Archery Range | ||||||||
Siege | Ballista Maker | Catapult Maker | Siege Works | ||||||||
Cannons | Gunsmith | Cannon Maker | Cannon Foundry | Royal Arsenal | |||||||
Smiths | Leather Tanner | Blacksmith | Armourer | Heavy Armourer | Master Armourer | Armour Factory | |||||
Ports | Port | Shipwright | Dockyard | Naval Drydock | |||||||
Roads | Dirt Roads | Paved Roads | |||||||||
Farms | Land Clearance | Communal Farming | Crop Rotation | Irrigation | |||||||
Mines | Mines | Mining Network | |||||||||
Churches | Chapel | Large Chapel | |||||||||
Academy | Castle Library | Academy | |||||||||
Knights Templar | Templar Minor Chapter House | Templar Major Chapter House | Templar Headquarters | ||||||||
Hospitaller Knights | St Johns’ Minor Chapter House | St Johns’ Major Chapter House | St Johns’ Headquarters | ||||||||
Swordsmiths’ Guild | Swordsmiths’ Guild | Master Swordsmiths’ Guild | Swordsmiths’ Guild Headquarters |