Russia: Gameplay Information
The Russians have a history of absorbing foreign invaders within the vastness of their country. It was no different in medieval times when Christian Crusades and Mongol invasions had to be dealt with. The Russians have huge distances between the cities to cope with but this can be as much of a blessing as a curse as their enemies also have to deal with these distances. While Russia is not well endowed with quality infantry units (especially in the early stages), the Russian cavalry is of excellent quality, perhaps even the best cavalry roster available in the game. Being a Christian faction will not protect you from the whims of the papacy as orthodox Christians are seen in the same light as pagans, muslims & other heretics. Defending Russia from multiple crusades is a very real possibility.
Table of Contents
Campaign Overview
Religion |
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Long Campaign Win Conditions |
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Short Campaign Win Conditions |
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Finances |
King’s Purse: 2500 Florins |
Initial Settlement |
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Initial Generals |
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Initial Admirals |
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Initial Agents |
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Initial Troops |
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The Russians start with a single minor city and with no immediate threats so quick expansion is possible and indeed necessary because Poland & Hungary lie to the south-west and will conquer whatever provinces you fail to absorb into the Russian empire. Expanding through the “safe” route in Scandinavia will bring you into conflict with Denmark. To the far south lie the Turks but before they can be encountered, you will likely have to face the Mongol Invasion if they invade in the northern part of the campaign map. It is very likely you will have to fight many battles on two totally separate fronts with huge distances to cross if reinforcements are required. A cool head and a certain amount of planning will be required to hold back the Mongols while simultaneously dealing with threats from Central & Western European factions.
Recruitable Units
The following table contains all of the units that Russia can recruit in Multiplayer and Custom Battles. For the Grand Campaign, use the “All” period with the following corrections:
- Units in (Brackets) are mercenaries and therefore cannot be trained in campaign, although any general can recruit them in the field if he has space in his army and there are some available.
- Units in [Square Brackets] cannot be recruited in campaign, they are for Multiplayer and Custom Battles only.
- Units in Italics can only be recruited in certain regions (eg. The New World) or after a certain event (eg. The discovery of gunpowder).
Period | Militia Units | Infantry | Missile Infantry | Cavalry | Missile Cavalry | Artillery |
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High |
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Late |
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All |
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Constructable Buildings
Cities
Building Type | Village | Town | Large Town | Minor City | Large City | Huge City | |||
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Walls | Wooden Palisade (Upgrade) | Wooden Wall (Upgrade) | Stone Wall (Upgrade) | Large Stone Wall (Upgrade) | Huge Stone Wall (Upgrade) | ||||
Improved Towers | Ballista Towers | ||||||||
Barracks | Town Watch | Town Guard | City Watch | Militia Drill Square | Militia Barracks | Army Barracks | |||
Siege | Ballista Maker | Catapult Maker | Siege Works | ||||||
Smiths | Leather Tanner | Blacksmith | Armourer | Heavy Armourer | Master Armourer | Armour Factory | |||
Ports | Port | Shipwright | |||||||
Sea Trade | Merchants’ Wharf | Warehouse | Docklands | ||||||
Trade | Grain Exchange | Market | Fairground | Great Market | Merchants’ Quarter | ||||
Roads | Dirt Roads | Paved Roads | |||||||
Farms | Land Clearance | Communal Farming | Crop Rotation | Irrigation | |||||
Academia | University | ||||||||
Churches | Small Orthodox Church | Orthodox Church | Orthodox Abbey | Orthodox Cathedral | Huge Orthodox Cathedral | ||||
Inns | Brothel | Inn | Tavern | Coaching House | Pleasure Palace | ||||
Town Hall | Town Hall | Council Chambers | City Hall | Mayor’s Palace | |||||
Ikonic Art | Ikoner’s Studio | Master Ikoner’s Studio | |||||||
Assassins’ Guild | Assassins’ Guild | Master Assassins’ Guild | Assassins’ Guild Headquarters | ||||||
Masons’ Guild | Masons’ Guild | Master Masons’ Guild | Masons’ Guild Headquarters | ||||||
Theologians’ Guild | Theologians’ Guild | Master Theologians’ Guild | Theologians’ Guild Headquarters | ||||||
Merchants’ Guild | Merchants’ Guild | Master Merchants’ Guild | Merchants’ Guild Headquarters | ||||||
Alchemists’ Guild | Alchemists’ Guild | Master Alchemists’ Guild | Alchemists’ Guild Headquarters | ||||||
Thieves’ Guild | Thieves’ Guild | Master Thieves’ Guild | Thieves’ Guild Headquarters | ||||||
Explorers’ Guild | Explorers’ Guild | Master Explorers’ Guild | Explorers’ Guild Headquarters | ||||||
Swordsmiths’ Guild | Swordsmiths’ Guild | Master Swordsmiths’ Guild | Swordsmiths’ Guild Headquarters | ||||||
Horse Breeders’ Guild | Horse Breeders’ Guild | Master Horse Breeders’ Guild | Horse Breeders’ Guild Headquarters |
Castles
Building Type | Village | Motte and Bailey | Wooden Castle | Castle | Fortress | Citadel | |||||
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Castle | Motte and Bailey (Upgrade) | Wooden Castle (Upgrade) | Castle (Upgrade) | Fortress (Upgrade) | Citadel (Upgrade) | ||||||
Improved Towers | Ballista Towers | Cannon Towers | |||||||||
Stables | Stables | Knight’s Stables | Baron’s Stables | Earl’s Stables | King’s Stables | ||||||
Barracks | Mustering Hall | Garrisson Quarters | Drill Square | Barracks | |||||||
Ranges | Bowyer | Practice Range | Archery Range | ||||||||
Siege | Ballista Maker | Catapult Maker | Siege Works | ||||||||
Cannons | Gunsmith | Cannon Maker | Cannon Foundry | Royal Arsenal | |||||||
Smiths | Leather Tanner | Blacksmith | Armourer | Heavy Armourer | Master Armourer | Armour Factory | |||||
Ports | Port | Shipwright | Dockyard | Naval Drydock | |||||||
Roads | Dirt Roads | Paved Roads | |||||||||
Farms | Land Clearance | Communal Farming | Crop Rotation | Irrigation | |||||||
Mines | Mines | Mining Network | |||||||||
Churches | Small Orthodox Chapel | Orthodox Chapel | |||||||||
Swordsmiths’ Guild | Swordsmiths’ Guild | Master Swordsmiths’ Guild | Swordsmiths’ Guild Headquarters |