Relative newcomers to the region, the success of the Seljuk Turks can be attributed to abandoning their nomadic lifestyle and settling down. The Battle of Manzikert was their grand entry into the field of European warfare, when they annihilated the Byzantine Empire. It is foolish to suppose that they would be so complacent to assume that the Byzantines do not want revenge. The Fatimid Dynasty in Egypt will be the main enemy in the fight for the Holy Lands, the importance of this fight for supremacy between the Muslims can have a huge effect on Christian Europe, for better or for worse (although marriage is unlikely). The Main strengths of the Turkish armies are its adoption of gunpowder and its mounted units, although the lack of heavy infantry and spearmen, particularly in the early period, is a disadvantage.
Selim al Rashid (32, General) – 1 Command, 0 Chivalry/Dread, 5 Loyalty, 4 Piety
Tutash ad-Dawlah (12, Junior Family Member)
Sandak al Hasan (22, Spy) – 4 Subterfuge
Kilij Murat (20, Diplomat) – 4 Influence
Baraka (30, Imam) – 4 Piety
Nefise ad-Dawlah (11, Junior Princess)
General’s Bodyguard – 4
Spear Militia – 7
Turkomans – 2
Turkish Archers – 4
Peasant Archers – 1
The Turks start with a Large Town at Iconium, a Town at Yerevan, a Castle at Caesarea and a Wooden Castle at Mosul. They have enough troops to begin expanding into the local area, but their settlements are widely separated, so defence will be difficult, especially given the power of the Byzantine Empire backed by Constantinople on one side and the economic powerhouse of Egypt on the other It may also pay off to keep the Pope sweet at least early on to encourage early crusades to go in the direction of Egypt, the Moors and anyone else apart from you. If that isn’t enough, the Mongols and later on the Timurids pop up on your doorstep, so you’d better be ready for them. After playing as a Catholic faction, the Turks are a refreshing change of strategy.
The following table contains all of the units that the Turks can recruit in Multiplayer and Custom Battles. For the Grand Campaign, use the “All” period with the following corrections:
Units in (Brackets) are mercenaries and therefore cannot be trained in campaign, although any general can recruit them in the field if he has space in his army and there are some available.
Units in [Square Brackets] cannot be recruited in campaign, they are for Multiplayer and Custom Battles only.
Units in Italics can only be recruited in certain regions (eg. The New World) or after a certain event (eg. The discovery of gunpowder).